This was entertaining and I got a good laugh from it. I'm perfectly satisfied with Firefox so It annoys the living crap out of me when I'm just trying to enjoy the internet and that godforsaken pop-up tells me about nine billion times to update my browser. Relative humor, you can't go wrong with it. Nice work!
Brings me right back to watching Microsoft bomb so hard. but you left the booing and laughter when the game they were trying to show froze right at the title screen. classic Microsoft, rushing to release before Sony without bothering to fix anything that goes wrong.
sounds, this video has none. other than that it is an interesting concept. pretty cool.
Great Idea, needs a little work, for instance I had some trouble with the movement at times like walljumping. you may want to try lessening the fall time when you take a hit, it seems if you dont time it just right, you can be hit again as soon as you are done flashing and it doesnt leave much retaliation time. otherwise this has awesome potiential and I do like the concept of rpg chess.
Great work, want more like this.
Game is infinitely entertaining, brilliant concept and just all around stimulating...but every time I make a living creature I keep trying to give it vodka just to see if I can make a drunk or an alcoholic. Loved this game and the original. Great work!
Had a blast! the only downside is that the music is so short that it almost instantly becomes repetitive to a practically maniacal level(and that is easily remedied with mute). Aside from such a minor down note(and the lack of alternate stages), this was loads of fun. The enemies not only get more challenging as you progress but they progressively scale up in numbers which adds to the challenge. a few tweaks and this is perfect.
1. MORE UPGRADES: more is always better, and who could argue with beefing up your already badass hero with more magic abilities, faster run speed, quicker attack speed, lengthier leaps, more health expansions, magic capacity, the works.
2. MORE CRAP TO BUY: we all know enemies tend to conveniently drop exactly what you need in games like these, but it's always just as rewarding when you get to the "store" and a rewarded for your efforts with more selections and higher available quantities than your last trip. It encourages to keep playing to see what cool crap we can get next time.
3.COMBOS: who doesn't love pounding your enemies to a bloody mess with a string of flashy attacks? Being able to throw in our own mixture of the attacks makes us feel original and less like we're playing the game exactly like everyone else.
4.MORE LOCATIONS: Whats better than smashing baddies around the room? Doing in other rooms. Changing the scenery every once in a while makes us feel more progressive and diminishes the potential monotony of smacking skulls against the same floor over and over again.
Other than those things, I had a lot of fun and this is absolutely something I will play again.
Two thumbs up!
Really digging the rhythm on this, I absolutely love it. If only this was the kind of thing I could expect when I turned on my radio lol. Oh well, guess its just as well I stick to my CD burns. At least that way I can keep awesome stuff like this in the car. Rock the fuck on dude.
Glad you dug it man! Was a blast to create, rock on right back at you man!
Excellent rhythm with a nice solid beat that flows into itself as it progresses. I like that it's not everywhere at once and I can really hear every individual sound and understand it's part in the song. I'm a big fan of instrumentals and this one definitely will now come to mind when I think of some of the works that have caught my eye over the years. Great work man!
Thanks for the review!
This is proportionately comparable to enjoying anything new that just makes you really stop, and realize you've already enjoyed it a second time(yes, I had to play it twice and really encompass myself, lose myself in the moment of the music). Listening the second time and taking in mind your Author Comments, here's what I envisioned.
Panning swiftly yet elegantly through a spectacular mountain landscape when suddenly the drums kick up for a moment and the panning stops to focus on two silhouettes standing on mountaintops directly adjacent to each other. These silhouettes are both wielding beau-staffs demonstrating unparalleled symmetry in motions captivatingly fluid. Thank-you for that.
Absolutely grand. Two thumbs, way the hell up buddy.
Thank you for taking the time to review my music and for sharing your vision :)
Definitely captured Tail's pretty accurately here, nice artwork.
Thank you, it means alot :)
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